Dicing with curricula: the creation of a board game to speed up the course creation process / Alex Moseley
The "Mutation Game" : a versatile educational tool / Cas Kramer, Nicola Suter-Giorgini, Karen Moss, Eoin Gill and Sheila Donegan
Three boys and a chess set / Fiona Trapani and Liz Hinds
Game-based learning as a vehicle to teach and assess first aid competencies / Nathalie Charlier
A game of phones design, development & delivery case study / Kris Rockwell and Alicia Sanchez
From idea to product: a board game for preschoolers / Päivi Marjanen and Ilkka Mönkkönen
Adventure initiative games: playing towards social competence / Jule Hildmann
An artist's approach to board games / Sam Ingleson
Simulation game: taking the horses to water / Ivar Männamaa
Larps in high schools / J. Tuomas Harviainen and Ritva Savonsaari
War of Worlds: an interactive board game about life beyond Earth / Barbara Ottolini and Cas Kramer
Contexts and concepts: crafty ways to consider challenging topics / Claire Hamshire and Rachel Forsyth
Building Soma: the development, release and postmortem of Healing Blade, a novel infectious disease card battle game / Arun Mathews
Designing card and board games / Alan Paull.