Catalog Search Results
Author
Series
Formats
Description
The Nintendo Wii, introduced in 2006, helped usher in a moment of retro-reinvention in video game play. This hugely popular console system, codenamed Revolution during development, signaled a turn away from fully immersive, time-consuming MMORPGs or forty-hour FPS games and back toward family fun in the living room. Players using the wireless motion-sensitive controller (the Wii Remote, or "Wiimote") play with their whole bodies, waving, swinging,...
Author
Pub. Date
2009.
Physical Desc
1 online resource (359 pages) : color illustrations
Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other...
8) Video gamers
Author
Pub. Date
2012
Formats
Description
"Video gaming is economically, educationally, culturally, socially and theoretically important, and has, in a relatively short period of time, firmly cemented its place within contemporary life. It is fair to say, however, that the majority of research to date has focused most specifically on either the video games themselves, or the direct engagement of gamers with a specific piece of game technology. In contrast, Video Gamers is the first book to...
Pub. Date
[2014]
Physical Desc
1 online resource (1 video file (25 min., 56 sec.)) : sound, color.
Description
Reason magazine's editor-in-chief Matt Welch hosts a panel with Tracy Fullerton, who is the director of the Game Innovation Lab at the University of Southern California, and Spark Unlimited CEO Craig Allen, on May 8, 2014. Allen and Fullerton discuss why gaming appeals to so many, how our lives are being "gamified" using a wealth of quantitative data, and how gaming supports a free market society.
Author
Series
Press start! volume 10
Pub. Date
2021.
Formats
Description
When King Viking, Miss Business, and their henchmen team up to cause trouble, Super Rabbit Boy and Mega Mole Girl also join forces, but will they be able to work together to save the world?
Author
Series
Narrating futures volume 4
Pub. Date
[2013]
Physical Desc
1 online resource (196 pages)
Description
Incontestably, Future Narratives are most conspicuous in video games: they combine narrative with the major element of all games: agency. The persons who perceive these narratives are not simply readers or spectators but active agents with a range of choices at their disposal that will influence the very narrative they are experiencing: they are players. The narratives thus created are realizations of the multiple possibilities contained in the present...
Author
Series
Pub. Date
[2021]
Physical Desc
1 online resource (189 pages) : illustrations
Description
Examining the social and cultural implications of noir and Western narratives in video games, Manifest Destiny 2.0 explores the performative literacy of gaming as a means by which Western and noir genres continue to influence twenty-first-century attitudes and global culture.
Author
Pub. Date
c2011
Physical Desc
ix, 155 p.
Description
In his 2004 book Game Work, Ken S. McAllister proposed a rigorous critical methodology for the discussion of the "video game complex"--The games themselves, their players, the industry that produces them, and those who review and market them. Games, McAllister demonstrated, are viewed and discussed very differently by different factions: as an economic force, as narrative texts, as a facet of popular culture, as a psychological playground, as an ethical...
Author
Pub. Date
c2010
Physical Desc
xiv, 262 p.
Description
"Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are helping people stay fit, facilitating rehabilitation, and creating new learning opportunities. Innovation has played a major role in the long term success...
Author
Series
Press start! volume 5
Pub. Date
2018.
Formats
Description
King Viking decides to find another planet where he can carry out his evil plans without interference, and everyone in Animal Town is delighted; then an alien appeals to Super Rabbit Boy for help and he blasts off to once again confront his enemy--but his level one rocket may not be up to the task.
Author
Series
Pub. Date
[2015]
Formats
Description
The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk...





